
It certainly succeeded in polarising opinion - while rightwing commentators were sickened, Columbine survivor Richard Castaldo spoke out in favour of the game. Creator Danny Ledonne set-out to create 'something that mattered' - a game that studied and even sought to explain the motives of Eric Harris and Dylan Klebold. Super Columbine Massacre RPG Hugely controversial exploration of the Columbine massacre in the form of an RPG. More an interactive pie chart than a game, but makes its point nonetheless.
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Given control of the country after a terrorist attack players must decide on how to spend the budget, spreading it between military/business, social spending and foreign aid. Also, Darfur is Dying is not strictly a charity game but was the winner in an MTVu competition to raise awareness about the Darfur crisis.Īntiwargame A stylised attempt to analyse the policies of post-9/11 America, from programmer Josh On and design agency Futurefarmers. See also: Christian Aid has a range of games on its Global Gang site.
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Availability:PC and Mac versions can be downloaded here. Accompanied by an excellent educational website, it's one of the most-high profile attempts by a charitable organisation to reach a wider audience through videogames.
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Availability: PC and Mac versions of the game can be downloaded here.įood Force This slickly produced game, made up of six disparate mini-challenges, was commissioned by the United Nation's World Food Programme to increase awareness of global hunger. Apart from testing your reflexes it questions the effectiveness of our surveillance culture and also the complicity of CCTV viewers. Vigilance 1.0 Developed by graphic designer and artist Martin Le Chevallier, Vigilance 1.0 is a CCTV operator sim in which the player views a bank of video feeds attempting to spot crimes in progress around an urban area. Availability: you can play online here See also: Persuasive Games' Disaffected!, an amusing anti-advergame, based around the American copy store chain, Kinkos. One of the finest examples of an 'anti-advergame', which like an interactive version of Adbusters, uses the conventions of advergames against their corporate creators. The McDonald's Game Created by Italian studio, Molleindustria, this famed satire on the burger business puts you in control of a familiar fast food chain, encouraging you to exhaust the environment, exploit workers and endanger customers in the pursuit of profit. It would be legally ambiguous to provide a link here, though. Availability: It looks like the game is now considered abandonware and several unofficial sites are offering it for download. This and Theatre Europe were the spiritual predecessors of Introversion's recent Defcon. Here, the player had to choose a superpower then guide the country through eight years of cold war conflict, attempting to avoid nuclear apocalypse. The message is more important than the medium.Īnyway, have a look through and give one or two a go.īalance of Power "A game that took geopolitics seriously," says Frasca of Chris Crawford's 1985 strategy sim, originally released for the Apple Mac but later converted to the PC, Amiga and Atari ST. The simplest - thrown together in days by lone programmers using Flash or Java - go right back to arcade archetypes like Space Invaders and Whack-a-Mole - not just because these are the simplest to code, but also because they're familiar to a wider base of users. Most play with accepted videogame genres, using elements of stealth, FPS and strategy simulation. Importantly, two strands seem to be developing: titles that seek to objectively inform players about a specific situation, and titles with a definite agenda. There's a real diversity here taking in hawkish shooters, cynical anti-corporate jokes and heart-rending charity sims. Some of them are pretty good fun, too.Īs an accompaniment to the piece, I got together with serious games specialists Ian Bogost and Gonzalo Frasca to gather 10 of the most important and/or influential titles for you to check out. Usually distributed via the internet or virally through emails, these typically short, sharp titles present real-world situations in interactive form, providing users with a unique means of engaging with contemporary issues. My Gamesblog column in this week's Technology section deals with the simmering genre of political games.
